Monday, 5 November 2012

Low Priority Asset - TumbleWeed


For the tumbleweed i was going to make it an editable poly and then move around the vertices but then i remember being taught the noise modifier, so i went with that and created this tumbleweed. The tuxturing was done by the material editor and a tumbleweed picture from the net. these are found randomly rolling down the terrain in the level.

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