Monday, 5 November 2012

High Priority Asset - Crumbled Pillar


The last high asset i created was the crumbled pillars. These are dotted near the temple entrance and in random areas in the map showing that there was once a civilisation in the desert. I used 2 boxes and converted it into editable polys, i was going to choose the modifier noise but i decided just to go with the vertex option. i moved the outer ones and top ones to give it the bumpiness as the pillar had broken in half or something.

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