Monday, 5 November 2012
Assignment Sum Up
To sum up this assignment i would have to say i really enjoyed creating everybit of it. the blogging was a tad annoying to keep up with but in the end after i finished an asset i would just update the blog to avoid confusing myself with what i had left to do. I really enjoy making levels with unity, i would have to say creating the particles and editing terrains is what i enjoyed the most because there can be a lot of variety with what you can make. The only problem that i encountered was modelling the sarcophagus, when i finished it in max and exported the FBX into unity only the coffin would show up and not the actual top piece, along with that the Army Tents were also texturless because of some unknown reason so thats why only 1 of the tent logs has been textured i spent around 20mins trying to work it out but could'nt find anything to fix it. With the whole desert setting i used a fog modifier and coloured it brown to give off the feel of exploration as your going into the unknown. To improve on the level i would have added a particle effect above the player to give off more of a sandstorm feel, i would have made another pyramid and a completly different catacomb sytle if i had the extra time. When filming my level i forgot that i still had a couple of assets to add in especially the tumbleweed. As for lighting in my level i didnt see the need to add it because most of the setting was outside and the only indoor bits were the pyramid exploration, which has the open door meaning that the sun will shine in and illuminate the room. For making trees i thought it would be suitable to include a couple of palm trees for an oasis i put this in the middle of the level as a nice scenery change.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment