Tuesday 23 October 2012

Textures/Special Effects/Music/SFX

Textures

Cut Log Front
Log Skin
Fire Coal
Sand
Broken Path
Pyramid Skin
Heiroglyphs Print
Sarcophagus Layer
Jar Skin
Sapphire/Emerald/Ruby/Diamond Skins
Pillar
Ruined Pillar
Sun Dial Base
Hospital Front
Explosion Hole
Rust
Dust
Gun Skin
Info Screen
Cream Tent
Obsidian Wall
Bronze
Silver
Metal
Tumbleweed Skin
Blood
Rock
Puzzle Pieces

Special Effects

Fire (campfire at the enemies base)
Small Sandstorm (around the level more common in the outskirts of the hospital)
Sparkle (oasis shine)
Smoke (In the pyramid to give of a evil feel)
Heavy Sandstorm (Boundarys of the level)
Mist (around the enemy camp to give a dark feel)

Music

Egyptian Praying
Hospital Radio
Gerudo Desert Theme (Quiet, BGM, calming feeling, gives off an exploration feel)
Desert Wind/Breeze
Dark/Heavy Music (pyramid catacombs, track still to be decided)

SFX

Gunfire (at enemy base)
Trees Rustling (oasis, enemy base)
Gun Shooting (enemy base)
Scratching (something scratching on the pyramid insides)
Wall Trap Effects (whoosh effect to show them popping out)
Oasis Water Stream (water effect to show a moving stream)
Ding SFX (when you unlock the sun dial puzzle)
Transform SFX (robotic feel to show it changing and its power, used on the ancient weapon)
Introduction (voice over showing how to control and navigate the map)



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