Tuesday 24 July 2012

How does a game’s genre affect the way its levels and environments are designed?

Pokemon - Pokemon is a RPG game created by Nintendo. In RPGs games the key role is to level your character up, in pokemon this is done by having 1-6 different types of pokemon and battling other trainers in the game, you are awarded experience points for each one defeated, as you progress through the game you encounter the enemy team which is the main objective to take out (other than the elite 4 and become champion) the goal in this usually involves a legendary pokemon at the end of the quest, which is where the risk reward is. the legendary is usually a couple of levels in front of you and has really powerful moves, to counter this you have to prepare with different types of pokemon and find ways to lower the legendary down to low health to capture it or to kill it. The elite four is always levels ahead of you and the champion always has a variety of pokemon, so you much train your team to counter all of the types. there can be risk in pokemon where you would only train one or two pokemon because for some the grinding of training all six is to great.

Binding of Isaac - Binding of Isaac is an action adventure/dungeon crawl videogame. In the game you are a small kid whos aim is to defeat your mother, the only way to do this is to collect over 200 items that can change how you look and give you different abilities. The main aim of the game is to first defeat your mother in the dungeons, and then afetr travelling to the womb you must defeat her heart to complety win the game. the risk reward system in the game is very promising because you start with only 3 hearts and the enemies normally damage you for at least 1 heart, there are also some characters that give different starting abilities. the challenge mode in the game can be very hard especially the curse of the Labyrinth which makes the dungeon 2x larger and everything is doubled so in the end you vs mother twice.

BIT TRIP RUNNER - BIT TRIP RUNNER is a fast paced platformer game. In the game you must jump and duck over and under obstacles while collecting all the gold piles. as the game progresses through the levels you can collect stars which change the music of the level and add different beats into it. The objective in the game is to collect the gold piles and reach the end of the level in full star mode for maximum points. The risk reward in this game is caused from trying to collect the gold piles while attempting to dodge and duck under the obstacles, the game requires very good timing with the jump keys and can be frustrating when you miss a jump.

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