Textures
Cut Log Front
Log Skin
Fire Coal
Sand
Broken Path
Pyramid Skin
Heiroglyphs Print
Sarcophagus Layer
Jar Skin
Sapphire/Emerald/Ruby/Diamond Skins
Pillar
Ruined Pillar
Sun Dial Base
Hospital Front
Explosion Hole
Rust
Dust
Gun Skin
Info Screen
Cream Tent
Obsidian Wall
Bronze
Silver
Metal
Tumbleweed Skin
Blood
Rock
Puzzle Pieces
Special Effects
Fire (campfire at the enemies base)
Small Sandstorm (around the level more common in the outskirts of the hospital)
Sparkle (oasis shine)
Smoke (In the pyramid to give of a evil feel)
Heavy Sandstorm (Boundarys of the level)
Mist (around the enemy camp to give a dark feel)
Music
Egyptian Praying
Hospital Radio
Gerudo Desert Theme (Quiet, BGM, calming feeling, gives off an exploration feel)
Desert Wind/Breeze
Dark/Heavy Music (pyramid catacombs, track still to be decided)
SFX
Gunfire (at enemy base)
Trees Rustling (oasis, enemy base)
Gun Shooting (enemy base)
Scratching (something scratching on the pyramid insides)
Wall Trap Effects (whoosh effect to show them popping out)
Oasis Water Stream (water effect to show a moving stream)
Ding SFX (when you unlock the sun dial puzzle)
Transform SFX (robotic feel to show it changing and its power, used on the ancient weapon)
Introduction (voice over showing how to control and navigate the map)
Tuesday, 23 October 2012
Monday, 22 October 2012
Low Priority Assets
Bush scrubs - scenery
Campfire - this is in the middle of the enemies campsite
Tumble Weed - Randomly rolling around at the start of the game
Sarcophagus - Centre piece of the pyramid insides
Gemstone - These are inside the pyramids
Campfire - this is in the middle of the enemies campsite
Tumble Weed - Randomly rolling around at the start of the game
Sarcophagus - Centre piece of the pyramid insides
Gemstone - These are inside the pyramids
Medium Priority Assets
Wall/Pit Traps - These are planted at the beginning of each of the pyramids, you must get past them quickly
Taliban Symbol - This mark is placed on all buildings as a sign of power
Palm Trees - These surround the bad guys camp and are surround a nearby oasis near the start
Mission report computer - you get your missions from this computer which are sent from base this is found outside the hospital
Wall Puzzle - In the first pyramid just before the guardian door there is a small puzzle box to complete
Enemy Tents - These are where the enemies spawn out of
Taliban Symbol - This mark is placed on all buildings as a sign of power
Palm Trees - These surround the bad guys camp and are surround a nearby oasis near the start
Mission report computer - you get your missions from this computer which are sent from base this is found outside the hospital
Wall Puzzle - In the first pyramid just before the guardian door there is a small puzzle box to complete
Enemy Tents - These are where the enemies spawn out of
Tuesday, 9 October 2012
High Priority Assets
Mysterious Note - This is seen when you start the game next to the character on table
Hospital Building - This is seen when you walk outside and look towards the hospital
Entrance Pillars - These pillars are seen when walking towards the great pyramids
Crumbled Pillars - Located out the front of the pyramids due to old age they have weathered away
Ancient Weapon - This weapon is located in the smaller of the pyramids it holds immense power
Pyramid - One is located on the map and hold a special item
Sun Dial - This sun dial points the way towards the ancient weapon when touched, other pop up when one is touched
Character Gun - This is the main character gun
Hospital Building - This is seen when you walk outside and look towards the hospital
Entrance Pillars - These pillars are seen when walking towards the great pyramids
Crumbled Pillars - Located out the front of the pyramids due to old age they have weathered away
Ancient Weapon - This weapon is located in the smaller of the pyramids it holds immense power
Pyramid - One is located on the map and hold a special item
Sun Dial - This sun dial points the way towards the ancient weapon when touched, other pop up when one is touched
Character Gun - This is the main character gun
Monday, 8 October 2012
Game Map
Above is the game map for my game.
You start off in the brown area which is the hospitals cave, the hospital resides next to a cliff face and the employees have dug a secret cavern for the special cases they get. the white building is the hospital building. After waking up you walk out side and see the destruction that has occured. The pink figure out the front of the hospital is where you start when you walk outside for the first time, the small grey box next to you is your gun that you have to pick up. The blue building is where you get your mission reports and status of your character. As you continue with the story you end up at the golden blocked area which are the ruins to the ancient pyramids, from this point enemies from the red blocks come out to ambush you and try to take you back to there leader. Inside the big pyramid lies many booby traps and puzzles, as you get to the end of the first pyramid you find out about the ancient gear created by the Egyptian gods. After you discover the whereabouts of the gear you travel to the second pyramid where you find Master Ish who has resurrected and mind controlled the ancient god Anubis. The red boxes are Master Ish's camping ground where he sends his men to fight you it is surronded by the black line which is a giant wall and gate. As you defeat Ish your next job is to return the ancient gear back to the temple to securly lock it away.
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